Craftmaps.worldMinecraft World Generator Where shall we build?

Your place.
In Minecraft.

Pick a place. Make a world. Start exploring!

Minecraft JavaMinecraft Bedrock

Where shall we build?

128 x 128 m
Click the map to move the orange square. That’s your world!

Watch your world grow

Choose your place to get started0%
Show progress details
Choose a place, then make your world.

Explore your world

Preparing your world...

Drag to look around. Scroll or pinch to zoom. You can also use the arrow keys and + or −. Hold W/A/S/D to move. Hold Shift to move faster.

3. Download and play

Choose your Minecraft edition.

Minecraft Java

For Java Edition on a computer.

Minecraft Bedrock

For Bedrock Edition. Open the file to add your world.

More details
01

Open data

Fetch bounded OSM features and elevation tiles.

02

3D voxel model

Shape terrain, architecture, roofs, mapped openings, and landscape.

03

Java Anvil

Encode NBT chunks and MCA regions.

04

Bedrock LevelDB

Encode subchunks and a pure-Rust database.

05

Local storage

Persist in OPFS or keep a session fallback.

WORLD AT A GLANCE

Generate an area to see its real-world coverage.

WAITING
BUILDINGS-
AUTHORITATIVE 3D OBJECTS-
PHOTO-INFORMED MOSAICS-
ROADS + PATHS-
3D TREES-
BRIDGES-
WORLD CHUNKS-

Technical generation details

OPEN-DATA BUILDINGS-
CITY-MODEL COLLECTIONS-
CITY-MODEL ITEMS FOUND-
OSM-LINKED 3DMR FEATURES-
GEOREFERENCED 3DMR CANDIDATES-
3DMR ASSETS LOADED-
3DMR OBJECTS LOADED-
3DMR TEXTURED SURFACES-
UNRESOLVED 3DMR MODELS-
WIKIDATA MODEL FEATURES-
WIKIDATA P4896 MODELS-
WIKIDATA MATERIAL CLAIMS-
DERIVED MATERIAL PALETTES-
COMMONS MODEL ASSETS LOADED-
COMMONS MODEL OBJECTS LOADED-
COMMONS MODEL SURFACES-
UNRESOLVED WIKIDATA MODELS-
3D MODEL ASSETS LOADED-
3D TILE CONTENTS FOUND-
3D TILE CONTENTS LOADED-
3D MODEL CONTENT FAILURES-
3D TILE CONTENTS SKIPPED-
UNBOUNDED 3D TILES-
IMPLICIT SUBTREES FOUND-
IMPLICIT SUBTREES LOADED-
IMPLICIT SUBTREE FAILURES-
IMPLICIT ROOTS UNSUPPORTED-
AUTHORITATIVE LOD FALLBACKS-
3D MODEL OBJECTS READ-
3D MODEL OBJECTS GENERATED-
OSM FALLBACK BUILDINGS REPLACED-
AUTHORITATIVE SPATIAL MATCHES-
UNSUPPORTED 3D MODEL OBJECTS-
SEMANTIC MESH BLOCKS-
MEASURED POINT SAMPLES-
POINT-CLOUD BLOCKS-
COLOURED POINT SAMPLES-
UNCOLOURED POINT SAMPLES-
UNPLACED POINT SAMPLES-
MATERIAL-BEARING SURFACES-
INFERRED MATERIAL SURFACES-
TEXTURE-BEARING SURFACES-
MAPPED-COLOUR CALIBRATED SURFACES-
INDEPENDENTLY VALIDATED TEXTURE SURFACES-
TEXTURE SURFACES NEEDING REAL-WORLD VALIDATION-
MEASURED-HEIGHT VALIDATED 3D OBJECTS-
3D OBJECT HEIGHT MISMATCHES-
WORLD DATUM DOWNSHIFT-
SURFACES WITHOUT APPEARANCE EVIDENCE-
TEXTURE ATLASES LOADED-
TEXTURE ATLASES REJECTED-
TEXTURE DETAIL AUDITS-
TEXTURE DETAIL FAILURES-
MINIMUM TEXTURE CORRELATION-
MINIMUM CONTRAST RETAINED-
MAXIMUM ATLAS BLOCK COLOURS-
UV-TEXTURED BLOCKS-
SURFACES MISSING USABLE TEXTURES-
PROCEDURAL CELLS REPLACED-
OVERTURE FEATURES READ-
MISSING FOOTPRINTS ADDED-
OSM FEATURES ENRICHED-
OVERTURE FIELDS ADDED-
OPENBUILDINGMAP ROWS-
OPENBUILDINGMAP MATCHES-
MEASURED HEIGHTS ADDED-
MEASURED LEVEL COUNTS ADDED-
APPROXIMATE HEIGHTS ADDED-
RANGE-MIDPOINT HEIGHTS ADDED-
GENERATED-
EXCLUDED-
INFERRED FOOTPRINTS-
OPEN-SIDED ROOFS-
PORCH PARTS-
BALCONY PARTS-
DECK PARTS-
STRUCTURAL COLUMNS-
STEPPED PARTS-
STAIRCASE PARTS-
OSM BUILDING PARTS-
GENERATED PARTS-
OUTLINES REPLACED-
BUILDING RELATIONS-
PART-ONLY RELATIONS-
RELATION PARTS-
STYLED BUILDINGS-
SHAPED ROOFS-
ADVANCED ROOFS-
DIRECTED ROOFS-
EXPLICIT RIDGE ROOFS-
EXPLICIT EDGE ROOFS-
RIDGE-HEIGHT ROOFS-
TRIANGULATED ROOFS-
STANDALONE ROOF LINES-
ROOF LINES ATTACHED-
ROOF-LINE BUILDINGS-
OSM ROOF APEXES-
ROOF APEXES ATTACHED-
APEX-ROOF BUILDINGS-
NODE-HEIGHT RIDGES-
NODE HEIGHTS ATTACHED-
NODE-HEIGHT BUILDINGS-
ROOF-LINE OPT-OUTS-
COLOUR-MAPPED BUILDINGS-
MATERIAL-MAPPED BUILDINGS-
IDENTITY-LINKED BUILDINGS-
ACCEPTED IMAGE MATCHES-
PHOTO-INFORMED MOSAIC BUILDINGS-
PHOTO-INFORMED MOSAIC BLOCKS-
INFERRED-SIDE BUILDINGS-
INFERRED-SIDE BLOCKS-
PROCEDURAL FACADE BLOCKS-
PROCEDURAL FACADE FALLBACKS-
UNMATCHED IDENTITIES-
EVIDENCE LOOKUP FAILURES-
EVIDENCE PROVIDERS TRIED-
EVIDENCE PROVIDERS OK-
PROVIDER FAILURES-
VISUAL EVIDENCE FOUND-
ACCEPTED VISUAL EVIDENCE-
UNUSABLE VISUAL EVIDENCE-
OPEN STREET IMAGES-
MANUAL PROMPTS-
AUTO-APPLICABLE EVIDENCE-
AUTO FACADE CANDIDATES-
AUTO FACADES APPLIED-
AUTO FACADES SKIPPED-
CONTENT-AWARE CROPS-
SAFE CROP FALLBACKS-
PERSPECTIVE QUADS-
AXIS-ALIGNED CROPS-
FULL CAMERA-GEOMETRY CROPS-
MEAN PERSPECTIVE CONFIDENCE-
RHYTHM-DETECTED FACADES-
PHOTO WINDOW CELLS-
DETECTED FLOOR BANDS-
MEAN RHYTHM CONFIDENCE-
BUILDINGS MATCHED AGAINST-
STREET IMAGES RECOMMENDED-
STREET IMAGES AMBIGUOUS-
STREET IMAGES UNMATCHED-
CALIBRATED CAMERA HEIGHTS-
BUILDINGS WITH HEIGHT EVIDENCE-
FACADE WALLS EXPECTED-
FACADE WALLS VERIFIED-
FACADE WALLS MISSING EVIDENCE-
FACADE LENGTH EXPECTED (M)-
FACADE LENGTH VERIFIED (M)-
FACADE LENGTH VERIFIED (%)-
BUILDINGS MISSING COMPLETE FACADE EVIDENCE-
REJECTED LEGACY / UNVERIFIED FACADES-
FACADE STYLE OVERRIDES-
GENERAL COLOUR FALLBACKS-
LEVEL-MAPPED FACADES-
ROOF-LEVEL HEIGHTS-
ROOF-ANGLE HEIGHTS-
EAVES HEIGHTS-
EAVES LEVELS-
ESTIMATED HEIGHTS-
UNVERIFIED DEFAULT HEIGHTS-
UNVERIFIED DEFAULT APPEARANCES-
UNVERIFIED DEFAULT ROOFS-
WINDOWLESS BUILDINGS-
UNDERGROUND BUILDINGS-
ENTRANCES-
OSM WINDOWS-
MAPPED WINDOWS-
OSM BARRIERS-
BARRIERS GENERATED-
OSM BARRIER OPENINGS-
GATE OPENINGS GENERATED-
3D BARRIER BLOCKS-
ROADS + PATHS-
OSM RAILWAYS-
RAILWAYS GENERATED-
OSM PAVED FEATURES-
PAVED FEATURES GENERATED-
OSM TRANSIT PLATFORMS-
TRANSIT PLATFORMS GENERATED-
OSM TRANSIT STOPS-
TRANSIT STOPS GENERATED-
OSM SUBWAY ENTRANCES-
SUBWAY ENTRANCES GENERATED-
WATER-
LAND COVER-
ESA WORLDCOVER 10 M SAMPLES-
WORLDCOVER GROUND REGIONS-
MEASURED CANOPY HEIGHT SAMPLES-
CANOPY-DERIVED TREES-
MEAN CANOPY HEIGHT-
MAXIMUM CANOPY HEIGHT-
3D TREES-
BRIDGES-
COMPLEX STRUCTURES DETECTED-
TYPED COMPLEX STRUCTURES GENERATED-
COMPLEX STRUCTURE BLOCKS-
COMPLEX STRUCTURES VERIFIED-
UNSUPPORTED COMPLEX STRUCTURES-
STRUCTURE IDENTITIES-
STRUCTURE EVIDENCE FOUND-
STRUCTURE EVIDENCE FAILURES-
TUNNELS-
OSM BUILDING PASSAGES-
PASSAGES GENERATED-
OSM COVERED WAYS-
COVERED WAYS GENERATED-
SURFACE BLOCKS-
TERRAIN SAMPLES-
RELIEF BLOCKS-
CHUNKS-
ABOVE-BASE BLOCKS-

Real places. Playable Minecraft worlds.

Craftmaps.world is a free, browser-based real-world Minecraft map generator. Turn a town, landmark or other selected location into a world for Minecraft Java or Bedrock. Choose an area, generate it locally, explore the result in 3D, and download your world. No account or generator installation is required.

Open map data supplies terrain, buildings, roads and more. Available detail varies by location, and missing information may be reconstructed. You need an internet connection to fetch source data and your own compatible Minecraft installation to play.

Make your first world

  1. Choose a place on the map and start with a 128 m selection.
  2. Select Make my world and keep this tab open while the world is generated.
  3. Explore the preview, then download the Java ZIP or Bedrock .mcworld file.

World-building guides (English)

Questions before you build?

What is Craftmaps.world?

Craftmaps.world is a browser-based Minecraft world generator that turns a selected real-world location into downloadable Java and Bedrock worlds. Search for a town or landmark, paste coordinates or a full Google Maps link, and choose an area on the map.

Do I need an account or an installation?

No account or generator installation is required. World generation runs in your browser using WebAssembly. You need an internet connection to fetch map data and a compatible Minecraft installation to play the downloaded world.

Which Minecraft editions are supported?

Craftmaps.world creates a Java world ZIP archive and a Bedrock .mcworld file from the same selected area. You can explore the result in a browser-based 3D preview before downloading.

How large can my Minecraft map be?

The selectable area ranges from 64 to 1,024 metres on each side. One horizontal metre corresponds to one Minecraft block. Start with 128 metres for a smaller first world; larger areas require more memory and processing time.

Are the buildings exact copies of the real world?

Detail depends on the open data available for the selected location. Craftmaps.world combines mapped buildings and terrain with supported open 3D sources. Missing details may use inferred reconstruction, and the generation report records evidence gaps. Results are not guaranteed to be exact replicas.

Does a Google Maps link import Google imagery?

No. A full Google Maps link is used to locate the selection. Craftmaps.world uses open geographic data and supported openly licensed sources, rather than copying Google imagery or Google 3D meshes.